public override bool Run()
        {
            float angle = MoveThings.AskUserInput("Turn To Global Angle", "Angle (1 - 360)");

            if (angle > 0F)
            {
                MoveThings.Turn(this.Target, angle);
            }
            return(true);
        }
        public override bool Run()
        {
            float centimeters = MoveThings.AskUserInput("Move Down", "How many units? (100 = 1 Tile)");

            if (centimeters > 0F)
            {
                MoveThings.MoveDown(this.Target, centimeters / 100);
            }
            return(true);
        }
        public override bool Run()
        {
            float centimeters = MoveThings.AskUserInput("Move Left", "How many units? (100 = 1 Tile)");

            if (centimeters > 0F)
            {
                MoveThings.TurnRight(Target);
                MoveThings.MoveForward(this.Target, centimeters / 100);
                MoveThings.TurnAround(Target);
                MoveThings.TurnRight(Target);
            }
            return(true);
        }