コード例 #1
0
        public static LuaDiffInfo Diff()
        {
            IntPtr L = LuaProfiler.mainL;

            if (L == IntPtr.Zero)
            {
                return(null);
            }
            isHook = false;
            Resources.UnloadUnusedAssets();
            // 调用C# LuaTable LuaFunction WeakTable的析构 来清理掉lua的 ref
            GC.Collect();
            // 清理掉C#强ref后,顺便清理掉很多弱引用
            LuaDLL.lua_gc(L, LuaGCOptions.LUA_GCCOLLECT, 0);


            if (staticHistoryRef == -100)
            {
                Debug.LogError("has no history");
                return(null);
            }

            if (historyRef == -100)
            {
                Debug.LogError("has no history");
                return(null);
            }

            int oldTop = LuaDLL.lua_gettop(L);

            LuaDLL.lua_getglobal(L, "miku_handle_error");

            LuaDLL.lua_getglobal(L, "miku_diff");
            LuaDLL.lua_getref(L, historyRef);
            LuaDLL.lua_getref(L, staticHistoryRef);
            if (LuaDLL.lua_type(L, -1) != LuaTypes.LUA_TTABLE &&
                LuaDLL.lua_type(L, -2) != LuaTypes.LUA_TTABLE)
            {
                Debug.LogError(LuaDLL.lua_type(L, -1));
                LuaDLL.lua_settop(L, oldTop);
                historyRef       = -100;
                staticHistoryRef = -100;
                return(null);
            }

            if (LuaDLL.lua_pcall(L, 2, 3, oldTop + 1) == 0)
            {
                LuaDLL.lua_remove(L, oldTop + 1);
            }
            int         nullObjectRef = LuaDLL.luaL_ref(L, LuaIndexes.LUA_REGISTRYINDEX);
            int         rmRef         = LuaDLL.luaL_ref(L, LuaIndexes.LUA_REGISTRYINDEX);
            int         addRef        = LuaDLL.luaL_ref(L, LuaIndexes.LUA_REGISTRYINDEX);
            LuaDiffInfo ld            = LuaDiffInfo.Create();

            SetTable(nullObjectRef, ld.nullRef, ld.nullDetail);
            SetTable(rmRef, ld.rmRef, ld.rmDetail);
            SetTable(addRef, ld.addRef, ld.addDetail);

            LuaDLL.lua_unref(L, nullObjectRef);
            LuaDLL.lua_unref(L, rmRef);
            LuaDLL.lua_unref(L, addRef);
            LuaDLL.lua_settop(L, oldTop);

            isHook = true;

            return(ld);
        }