コード例 #1
0
        public static void __Register(IntPtr L)
        {
            LuaDLL.lua_newtable(L);
            LuaDLL.lua_pushstring(L, "LuaProfiler");
            LuaDLL.lua_newtable(L);

            LuaDLL.lua_pushstring(L, "BeginSample");
            LuaDLL.lua_pushstdcallcfunction(L, beginSample);
            LuaDLL.lua_rawset(L, -3);

            LuaDLL.lua_pushstring(L, "EndSample");
            LuaDLL.lua_pushstdcallcfunction(L, endSample);
            LuaDLL.lua_rawset(L, -3);

            LuaDLL.lua_pushstring(L, "BeginSampleCustom");
            LuaDLL.lua_pushstdcallcfunction(L, beginSampleCustom);
            LuaDLL.lua_rawset(L, -3);

            LuaDLL.lua_pushstring(L, "EndSampleCustom");
            LuaDLL.lua_pushstdcallcfunction(L, endSample);
            LuaDLL.lua_rawset(L, -3);

            LuaDLL.lua_rawset(L, -3);
            LuaDLL.lua_setglobal(L, "MikuLuaProfiler");

            LuaDLL.lua_pushstdcallcfunction(L, unpackReturnValue);
            LuaDLL.lua_setglobal(L, "miku_unpack_return_value");

            LuaDLL.lua_pushstdcallcfunction(L, addRefFunInfo);
            LuaDLL.lua_setglobal(L, "miku_add_ref_fun_info");

            LuaDLL.lua_pushstdcallcfunction(L, removeRefFunInfo);
            LuaDLL.lua_setglobal(L, "miku_remove_ref_fun_info");

            LuaDLL.lua_pushstdcallcfunction(L, checkType);
            LuaDLL.lua_setglobal(L, "miku_check_type");

            LuaDLL.lua_pushstdcallcfunction(L, handleError);
            LuaDLL.lua_setglobal(L, "miku_handle_error");

            LuaDLL.lua_newtable(L);
            LuaDLL.lua_setglobal(L, "MikuLuaProfilerStrTb");

            LuaLib.DoString(L, get_ref_string);
            LuaLib.DoString(L, null_script);
            LuaLib.DoString(L, diff_script);
        }
        public static void __Register(IntPtr L)
        {
            LuaDLL.lua_newtable(L);
            LuaDLL.lua_pushstring(L, "LuaProfiler");
            LuaDLL.lua_newtable(L);

            LuaDLL.lua_pushstring(L, "BeginSample");
            LuaDLL.lua_pushstdcallcfunction(L, beginSample);
            LuaDLL.lua_rawset(L, -3);

            LuaDLL.lua_pushstring(L, "EndSample");
            LuaDLL.lua_pushstdcallcfunction(L, endSample);
            LuaDLL.lua_rawset(L, -3);

            LuaDLL.lua_pushstring(L, "BeginSampleCustom");
            LuaDLL.lua_pushstdcallcfunction(L, beginSampleCustom);
            LuaDLL.lua_rawset(L, -3);

            LuaDLL.lua_pushstring(L, "EndSampleCustom");
            LuaDLL.lua_pushstdcallcfunction(L, endSample);
            LuaDLL.lua_rawset(L, -3);

            LuaDLL.lua_rawset(L, -3);
            LuaDLL.lua_setglobal(L, "MikuLuaProfiler");

            LuaDLL.lua_pushstdcallcfunction(L, unpackReturnValue);
            LuaDLL.lua_setglobal(L, "miku_unpack_return_value");

            LuaDLL.lua_pushstdcallcfunction(L, checkType);
            LuaDLL.lua_setglobal(L, "miku_check_type");

            LuaDLL.lua_pushstdcallcfunction(L, handleError);
            LuaDLL.lua_setglobal(L, "miku_handle_error");

            LuaDLL.lua_newtable(L);
            LuaDLL.lua_setglobal(L, "MikuLuaProfilerStrTb");
        }
コード例 #3
0
        public static void Record()
        {
            IntPtr L = LuaProfiler.mainL;

            if (L == IntPtr.Zero)
            {
                return;
            }
            isHook = false;

            ClearRecord();
            Resources.UnloadUnusedAssets();
            // 调用C# LuaTable LuaFunction WeakTable的析构 来清理掉lua的 ref
            GC.Collect();
            // 清理掉C#强ref后,顺便清理掉很多弱引用
            LuaDLL.lua_gc(L, LuaGCOptions.LUA_GCCOLLECT, 0);

            int oldTop = LuaDLL.lua_gettop(L);

            LuaDLL.lua_getglobal(L, "miku_handle_error");

            LuaDLL.lua_getglobal(L, "miku_do_record");
            LuaDLL.lua_getglobal(L, "_G");
            LuaDLL.lua_pushstring(L, "");
            LuaDLL.lua_pushstring(L, "_G");
            //recrod
            LuaDLL.lua_newtable(L);
            historyRef = LuaDLL.luaL_ref(L, LuaIndexes.LUA_REGISTRYINDEX);
            LuaDLL.lua_getref(L, historyRef);
            //history
            LuaDLL.lua_pushnil(L);
            //null_list
            LuaDLL.lua_newtable(L);

            if (LuaDLL.lua_pcall(L, 6, 0, oldTop + 1) == 0)
            {
                LuaDLL.lua_remove(L, oldTop + 1);
            }
            LuaDLL.lua_settop(L, oldTop);

            oldTop = LuaDLL.lua_gettop(L);
            LuaDLL.lua_getglobal(L, "miku_handle_error");

            LuaDLL.lua_getglobal(L, "miku_do_record");
            LuaDLL.lua_pushvalue(L, LuaIndexes.LUA_REGISTRYINDEX);
            LuaDLL.lua_pushstring(L, "");
            LuaDLL.lua_pushstring(L, "_R");
            LuaDLL.lua_getref(L, historyRef);
            //history
            LuaDLL.lua_pushnil(L);
            //null_list
            LuaDLL.lua_newtable(L);

            if (LuaDLL.lua_pcall(L, 6, 0, oldTop + 1) == 0)
            {
                LuaDLL.lua_remove(L, oldTop + 1);
            }
            LuaDLL.lua_settop(L, oldTop);

            isHook = true;
        }
コード例 #4
0
ファイル: LuaHookSetup.cs プロジェクト: master-lms/risk
        public static LuaDiffInfo RecordStatic()
        {
            IntPtr L = LuaProfiler.mainL;

            if (L == IntPtr.Zero)
            {
                return(null);
            }
            LuaDLL.isHook = false;

            ClearStaticRecord();
            Resources.UnloadUnusedAssets();
            // 调用C# LuaTable LuaFunction WeakTable的析构 来清理掉lua的 ref
            GC.Collect();
            // 清理掉C#强ref后,顺便清理掉很多弱引用
            LuaDLL.lua_gc_unhook(L, LuaGCOptions.LUA_GCCOLLECT, 0);

            int oldTop = LuaDLL.lua_gettop(L);

            LuaDLL.lua_getglobal(L, "miku_handle_error");

            LuaDLL.lua_getglobal(L, "miku_do_record");
            LuaDLL.lua_getglobal(L, "_G");
            LuaDLL.lua_pushstring(L, "");
            LuaDLL.lua_pushstring(L, "_G");
            //recrod
            LuaDLL.lua_newtable(L);
            staticHistoryRef = LuaDLL.luaL_ref(L, LuaIndexes.LUA_REGISTRYINDEX);
            LuaDLL.lua_getref(L, staticHistoryRef);
            //history
            LuaDLL.lua_pushnil(L);
            //null_list
            LuaDLL.lua_newtable(L);
            LuaDLL.lua_pushvalue(L, -1);
            int nullObjectRef = LuaDLL.luaL_ref(L, LuaIndexes.LUA_REGISTRYINDEX);

            if (LuaDLL.lua_pcall(L, 6, 0, oldTop + 1) == 0)
            {
                LuaDLL.lua_remove(L, oldTop + 1);
            }
            LuaDLL.lua_settop(L, oldTop);

            oldTop = LuaDLL.lua_gettop(L);
            LuaDLL.lua_getglobal(L, "miku_handle_error");

            LuaDLL.lua_getglobal(L, "miku_do_record");
            LuaDLL.lua_pushvalue(L, LuaIndexes.LUA_REGISTRYINDEX);
            LuaDLL.lua_pushstring(L, "");
            LuaDLL.lua_pushstring(L, "_R");
            LuaDLL.lua_getref(L, staticHistoryRef);
            //history
            LuaDLL.lua_pushnil(L);
            //null_list
            LuaDLL.lua_getref(L, nullObjectRef);

            if (LuaDLL.lua_pcall(L, 6, 0, oldTop + 1) == 0)
            {
                LuaDLL.lua_remove(L, oldTop + 1);
            }
            LuaDLL.lua_settop(L, oldTop);

            LuaDiffInfo ld = LuaDiffInfo.Create();

            SetTable(nullObjectRef, ld.nullRef, ld.nullDetail);

            LuaDLL.lua_unref(L, nullObjectRef);
            LuaDLL.isHook = true;
            return(ld);
        }