public static void __Register(IntPtr L) { LuaDLL.lua_newtable(L); LuaDLL.lua_pushstring(L, "LuaProfiler"); LuaDLL.lua_newtable(L); LuaDLL.lua_pushstring(L, "BeginSample"); LuaDLL.lua_pushstdcallcfunction(L, beginSample); LuaDLL.lua_rawset(L, -3); LuaDLL.lua_pushstring(L, "EndSample"); LuaDLL.lua_pushstdcallcfunction(L, endSample); LuaDLL.lua_rawset(L, -3); LuaDLL.lua_pushstring(L, "BeginSampleCustom"); LuaDLL.lua_pushstdcallcfunction(L, beginSampleCustom); LuaDLL.lua_rawset(L, -3); LuaDLL.lua_pushstring(L, "EndSampleCustom"); LuaDLL.lua_pushstdcallcfunction(L, endSample); LuaDLL.lua_rawset(L, -3); LuaDLL.lua_rawset(L, -3); LuaDLL.lua_setglobal(L, "MikuLuaProfiler"); LuaDLL.lua_pushstdcallcfunction(L, unpackReturnValue); LuaDLL.lua_setglobal(L, "miku_unpack_return_value"); LuaDLL.lua_pushstdcallcfunction(L, addRefFunInfo); LuaDLL.lua_setglobal(L, "miku_add_ref_fun_info"); LuaDLL.lua_pushstdcallcfunction(L, removeRefFunInfo); LuaDLL.lua_setglobal(L, "miku_remove_ref_fun_info"); LuaDLL.lua_pushstdcallcfunction(L, checkType); LuaDLL.lua_setglobal(L, "miku_check_type"); LuaDLL.lua_pushstdcallcfunction(L, handleError); LuaDLL.lua_setglobal(L, "miku_handle_error"); LuaDLL.lua_newtable(L); LuaDLL.lua_setglobal(L, "MikuLuaProfilerStrTb"); LuaLib.DoString(L, get_ref_string); LuaLib.DoString(L, null_script); LuaLib.DoString(L, diff_script); }
public static void __Register(IntPtr L) { LuaDLL.lua_newtable(L); LuaDLL.lua_pushstring(L, "LuaProfiler"); LuaDLL.lua_newtable(L); LuaDLL.lua_pushstring(L, "BeginSample"); LuaDLL.lua_pushstdcallcfunction(L, beginSample); LuaDLL.lua_rawset(L, -3); LuaDLL.lua_pushstring(L, "EndSample"); LuaDLL.lua_pushstdcallcfunction(L, endSample); LuaDLL.lua_rawset(L, -3); LuaDLL.lua_pushstring(L, "BeginSampleCustom"); LuaDLL.lua_pushstdcallcfunction(L, beginSampleCustom); LuaDLL.lua_rawset(L, -3); LuaDLL.lua_pushstring(L, "EndSampleCustom"); LuaDLL.lua_pushstdcallcfunction(L, endSample); LuaDLL.lua_rawset(L, -3); LuaDLL.lua_rawset(L, -3); LuaDLL.lua_setglobal(L, "MikuLuaProfiler"); LuaDLL.lua_pushstdcallcfunction(L, unpackReturnValue); LuaDLL.lua_setglobal(L, "miku_unpack_return_value"); LuaDLL.lua_pushstdcallcfunction(L, checkType); LuaDLL.lua_setglobal(L, "miku_check_type"); LuaDLL.lua_pushstdcallcfunction(L, handleError); LuaDLL.lua_setglobal(L, "miku_handle_error"); LuaDLL.lua_newtable(L); LuaDLL.lua_setglobal(L, "MikuLuaProfilerStrTb"); }
public static void Record() { IntPtr L = LuaProfiler.mainL; if (L == IntPtr.Zero) { return; } isHook = false; ClearRecord(); Resources.UnloadUnusedAssets(); // 调用C# LuaTable LuaFunction WeakTable的析构 来清理掉lua的 ref GC.Collect(); // 清理掉C#强ref后,顺便清理掉很多弱引用 LuaDLL.lua_gc(L, LuaGCOptions.LUA_GCCOLLECT, 0); int oldTop = LuaDLL.lua_gettop(L); LuaDLL.lua_getglobal(L, "miku_handle_error"); LuaDLL.lua_getglobal(L, "miku_do_record"); LuaDLL.lua_getglobal(L, "_G"); LuaDLL.lua_pushstring(L, ""); LuaDLL.lua_pushstring(L, "_G"); //recrod LuaDLL.lua_newtable(L); historyRef = LuaDLL.luaL_ref(L, LuaIndexes.LUA_REGISTRYINDEX); LuaDLL.lua_getref(L, historyRef); //history LuaDLL.lua_pushnil(L); //null_list LuaDLL.lua_newtable(L); if (LuaDLL.lua_pcall(L, 6, 0, oldTop + 1) == 0) { LuaDLL.lua_remove(L, oldTop + 1); } LuaDLL.lua_settop(L, oldTop); oldTop = LuaDLL.lua_gettop(L); LuaDLL.lua_getglobal(L, "miku_handle_error"); LuaDLL.lua_getglobal(L, "miku_do_record"); LuaDLL.lua_pushvalue(L, LuaIndexes.LUA_REGISTRYINDEX); LuaDLL.lua_pushstring(L, ""); LuaDLL.lua_pushstring(L, "_R"); LuaDLL.lua_getref(L, historyRef); //history LuaDLL.lua_pushnil(L); //null_list LuaDLL.lua_newtable(L); if (LuaDLL.lua_pcall(L, 6, 0, oldTop + 1) == 0) { LuaDLL.lua_remove(L, oldTop + 1); } LuaDLL.lua_settop(L, oldTop); isHook = true; }
public static LuaDiffInfo RecordStatic() { IntPtr L = LuaProfiler.mainL; if (L == IntPtr.Zero) { return(null); } LuaDLL.isHook = false; ClearStaticRecord(); Resources.UnloadUnusedAssets(); // 调用C# LuaTable LuaFunction WeakTable的析构 来清理掉lua的 ref GC.Collect(); // 清理掉C#强ref后,顺便清理掉很多弱引用 LuaDLL.lua_gc_unhook(L, LuaGCOptions.LUA_GCCOLLECT, 0); int oldTop = LuaDLL.lua_gettop(L); LuaDLL.lua_getglobal(L, "miku_handle_error"); LuaDLL.lua_getglobal(L, "miku_do_record"); LuaDLL.lua_getglobal(L, "_G"); LuaDLL.lua_pushstring(L, ""); LuaDLL.lua_pushstring(L, "_G"); //recrod LuaDLL.lua_newtable(L); staticHistoryRef = LuaDLL.luaL_ref(L, LuaIndexes.LUA_REGISTRYINDEX); LuaDLL.lua_getref(L, staticHistoryRef); //history LuaDLL.lua_pushnil(L); //null_list LuaDLL.lua_newtable(L); LuaDLL.lua_pushvalue(L, -1); int nullObjectRef = LuaDLL.luaL_ref(L, LuaIndexes.LUA_REGISTRYINDEX); if (LuaDLL.lua_pcall(L, 6, 0, oldTop + 1) == 0) { LuaDLL.lua_remove(L, oldTop + 1); } LuaDLL.lua_settop(L, oldTop); oldTop = LuaDLL.lua_gettop(L); LuaDLL.lua_getglobal(L, "miku_handle_error"); LuaDLL.lua_getglobal(L, "miku_do_record"); LuaDLL.lua_pushvalue(L, LuaIndexes.LUA_REGISTRYINDEX); LuaDLL.lua_pushstring(L, ""); LuaDLL.lua_pushstring(L, "_R"); LuaDLL.lua_getref(L, staticHistoryRef); //history LuaDLL.lua_pushnil(L); //null_list LuaDLL.lua_getref(L, nullObjectRef); if (LuaDLL.lua_pcall(L, 6, 0, oldTop + 1) == 0) { LuaDLL.lua_remove(L, oldTop + 1); } LuaDLL.lua_settop(L, oldTop); LuaDiffInfo ld = LuaDiffInfo.Create(); SetTable(nullObjectRef, ld.nullRef, ld.nullDetail); LuaDLL.lua_unref(L, nullObjectRef); LuaDLL.isHook = true; return(ld); }