public Items(int x, int y, string texture) { this.position = new Rectangle(x,y,32,32); this.texture = Game1.INSTANCE.Content.Load<Texture2D>("Images/" + texture); if (texture.ToLower() == "items/rocketlauncher") { type = "rocketlauncher"; } else if (texture.ToLower() == "items/grenadelauncher") { type = "grenadelauncher"; } else if (texture.ToLower() == "items/machinegun") { type = "machinegun"; } else if (texture.ToLower() == "items/gw") { type = "gw"; } ItemTaken(); }