public void DrawSprite(Vector2 spritePoint, Vector2 sizeOverride, Texture2D Sprite, Color colorTint) { Batch.Draw(Sprite, spritePoint - Sprite.Size() / 2, colorTint); }
public void DrawSprite(float X, float Y, Texture2D Sprite, Color Color) { Batch.Draw(Sprite, new Vector2(X, Y) - Sprite.Size() / 2, Color); }