/// <summary> /// Called upon startup /// </summary> /// <param name="kinectSensor"></param> public static void SetupHandler(KinectSensor kinectSensor) { _ssH = new ScreenshotHandler(); sensor = kinectSensor; FrameDescription colorFrameDescription = kinectSensor.ColorFrameSource.CreateFrameDescription(ColorImageFormat.Bgra); // open the reader for the color frames colorFrameReader = sensor.ColorFrameSource.OpenReader(); //// wire handler for frame arrival colorFrameReader.FrameArrived += _ssH.ColorFrameArrival; colorBitmap = new WriteableBitmap(colorFrameDescription.Width, colorFrameDescription.Height, 96.0, 96.0, PixelFormats.Bgr32, null); }
/// <summary> /// Initializes a new instance of the MainWindow class /// </summary> public MainWindow() { // only one sensor is currently supported this.kinectSensor = KinectSensor.GetDefault(); this.msfr = kinectSensor.OpenMultiSourceFrameReader(FrameSourceTypes.Color); // set IsAvailableChanged event notifier this.kinectSensor.IsAvailableChanged += this.Sensor_IsAvailableChanged; // open the sensor this.kinectSensor.Open(); // set the status text this.StatusText = this.kinectSensor.IsAvailable ? Properties.Resources.RunningStatusText : Properties.Resources.NoSensorStatusText; // open the reader for the body frames this.bodyFrameReader = this.kinectSensor.BodyFrameSource.OpenReader(); // set the BodyFramedArrived event notifier this.bodyFrameReader.FrameArrived += this.Reader_BodyFrameArrived; // initialize the BodyViewer object for displaying tracked bodies in the UI this.kinectBodyView = new KinectBodyView(this.kinectSensor); // initialize the gesture detection objects for our gestures this.gestureDetectorList = new List <GestureDetector>(); // initialize the MainWindow this.InitializeComponent(); // set our data context objects for display in UI this.DataContext = this; this.kinectBodyViewbox.DataContext = this.kinectBodyView; // create a gesture detector for each body (6 bodies => 6 detectors) and create content controls to display results in the UI int col0Row = 0; int col1Row = 0; int maxBodies = this.kinectSensor.BodyFrameSource.BodyCount; for (int i = 0; i < maxBodies; ++i) { GestureResultView result = new GestureResultView(i, false, false, 0.0f); GestureDetector detector = new GestureDetector(this.kinectSensor, result); this.gestureDetectorList.Add(detector); // split gesture results across the first two columns of the content grid ContentControl contentControl = new ContentControl(); contentControl.Content = this.gestureDetectorList[i].GestureResultView; if (i % 2 == 0) { // Gesture results for bodies: 0, 2, 4 Grid.SetColumn(contentControl, 0); Grid.SetRow(contentControl, col0Row); ++col0Row; } else { // Gesture results for bodies: 1, 3, 5 Grid.SetColumn(contentControl, 1); Grid.SetRow(contentControl, col1Row); ++col1Row; } this.contentGrid.Children.Add(contentControl); } ScreenshotHandler.SetupHandler(kinectSensor); }
private void Button_Click(object sender, RoutedEventArgs e) { ScreenshotHandler.TakeScreenshot(sender, e); }