//When a DLC char is checked/unchecked private void dlc_char_selected(object sender, EventArgs e) { String fullname = ((CheckBox)sender).Text; if (((CheckBox)sender).Checked) { Default_Library.set_moved_dlc_status(fullname, "1"); Library.set_moved_dlc_status(fullname, "1"); message.Text = fullname + " set to moved"; } else { Default_Library.set_moved_dlc_status(fullname, "0"); Library.set_moved_dlc_status(fullname, "0"); message.Text = fullname + " set to original position"; } }