コード例 #1
0
        /// <summary>
        /// called de laadgame methode waarmee een spel word geladen
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private async void pictureBox2Laden_Click(object sender, EventArgs e)
        {
            this.pictureBox2Laden.BackgroundImage = (Bitmap)Properties.Resources.ResourceManager.GetObject("LadenButtonBlauw2D");
            await Task.Delay(300);

            this.pictureBox2Laden.BackgroundImage = (Bitmap)Properties.Resources.ResourceManager.GetObject("LadenButtonBlauw");
            ManagerSavegames.Loadgame();
        }
コード例 #2
0
        /// <summary>
        /// called de saveenend methode
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private async void Button_Opslaan_Click(object sender, EventArgs e)
        {
            this.PictureBox_Opslaan_En_Exit.BackgroundImage = (Bitmap)Properties.Resources.ResourceManager.GetObject("OpslaanEnExitButtonBlauwSpeelveld2D");
            await Task.Delay(300);

            this.PictureBox_Opslaan_En_Exit.BackgroundImage = (Bitmap)Properties.Resources.ResourceManager.GetObject("OpslaanEnExitButtonBlauwSpeelveld");
            ManagerSavegames.SaveEnEnd();
        }
コード例 #3
0
 /// <summary>
 /// called de savegame methode
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void saveToolStripMenuItem_Click(object sender, EventArgs e)
 {
     ManagerSavegames.Savegame();
 }
コード例 #4
0
 /// <summary>
 /// called de save en end methode
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void exitToolStripMenuItem_Click(object sender, EventArgs e)
 {
     ManagerSavegames.SaveEnEnd();
 }