/// <summary> /// called de laadgame methode waarmee een spel word geladen /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private async void pictureBox2Laden_Click(object sender, EventArgs e) { this.pictureBox2Laden.BackgroundImage = (Bitmap)Properties.Resources.ResourceManager.GetObject("LadenButtonBlauw2D"); await Task.Delay(300); this.pictureBox2Laden.BackgroundImage = (Bitmap)Properties.Resources.ResourceManager.GetObject("LadenButtonBlauw"); ManagerSavegames.Loadgame(); }
/// <summary> /// called de saveenend methode /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private async void Button_Opslaan_Click(object sender, EventArgs e) { this.PictureBox_Opslaan_En_Exit.BackgroundImage = (Bitmap)Properties.Resources.ResourceManager.GetObject("OpslaanEnExitButtonBlauwSpeelveld2D"); await Task.Delay(300); this.PictureBox_Opslaan_En_Exit.BackgroundImage = (Bitmap)Properties.Resources.ResourceManager.GetObject("OpslaanEnExitButtonBlauwSpeelveld"); ManagerSavegames.SaveEnEnd(); }
/// <summary> /// called de savegame methode /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void saveToolStripMenuItem_Click(object sender, EventArgs e) { ManagerSavegames.Savegame(); }
/// <summary> /// called de save en end methode /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void exitToolStripMenuItem_Click(object sender, EventArgs e) { ManagerSavegames.SaveEnEnd(); }