public ActionResult Add(MESSAGE_HISTORY model) { try { // 增加数据 if (ModelState.IsValid) { //etMgr.AddToMESSAGE_HISTORY(msg); if (etMgr.SaveChanges() != 0) { return RedirectToAction("Index"); } else { return RedirectToAction("Add"); } } return RedirectToAction("Add"); } catch (Exception ex) { Com.Mxm.WriteTxt.WriteText(ex.Message + ex.StackTrace); return View(); } }
public AddMsg(MESSAGE_HISTORY msg, List<MSG_RECEIVE_LIST> reveiveLst) { this.msg = msg; this.receiveLst = receiveLst; }
/// <summary> /// 用于向 MESSAGE_HISTORY EntitySet 添加新对象的方法,已弃用。请考虑改用关联的 ObjectSet<T> 属性的 .Add 方法。 /// </summary> public void AddToMESSAGE_HISTORY(MESSAGE_HISTORY mESSAGE_HISTORY) { base.AddObject("MESSAGE_HISTORY", mESSAGE_HISTORY); }
/// <summary> /// 创建新的 MESSAGE_HISTORY 对象。 /// </summary> /// <param name="mSG_HIS_ID">MSG_HIS_ID 属性的初始值。</param> /// <param name="cONTENT">CONTENT 属性的初始值。</param> /// <param name="sEND_USER">SEND_USER 属性的初始值。</param> /// <param name="sEND_TIME">SEND_TIME 属性的初始值。</param> public static MESSAGE_HISTORY CreateMESSAGE_HISTORY(global::System.Int32 mSG_HIS_ID, global::System.String cONTENT, global::System.Int32 sEND_USER, global::System.DateTime sEND_TIME) { MESSAGE_HISTORY mESSAGE_HISTORY = new MESSAGE_HISTORY(); mESSAGE_HISTORY.MSG_HIS_ID = mSG_HIS_ID; mESSAGE_HISTORY.CONTENT = cONTENT; mESSAGE_HISTORY.SEND_USER = sEND_USER; mESSAGE_HISTORY.SEND_TIME = sEND_TIME; return mESSAGE_HISTORY; }