public void ScreenToWorld( UIntPtr pointer, float screenX, float screenY, float z, ref Vec3 worldSpacePosition) { ScriptingInterfaceOfIMBWindowManager.call_ScreenToWorldDelegate(pointer, screenX, screenY, z, ref worldSpacePosition); }
public float WorldToScreen( UIntPtr cameraPointer, Vec3 worldSpacePosition, ref float screenX, ref float screenY, ref float w) { return(ScriptingInterfaceOfIMBWindowManager.call_WorldToScreenDelegate(cameraPointer, worldSpacePosition, ref screenX, ref screenY, ref w)); }
public void PreDisplay() => ScriptingInterfaceOfIMBWindowManager.call_PreDisplayDelegate();
public void DontChangeCursorPos() => ScriptingInterfaceOfIMBWindowManager.call_DontChangeCursorPosDelegate();
public void EraseMessageLines() => ScriptingInterfaceOfIMBWindowManager.call_EraseMessageLinesDelegate();