コード例 #1
0
ファイル: Kelvin.cs プロジェクト: parkovski/scifi
 protected override void OnInitialize()
 {
     eAttacks[0] = new IceBallAttack(this, iceballPrefab);
     eAttacks[1] = new FireBallAttack(this);
     eAttacks[2] = new NetworkAttack(new TelegraphAttack(this, telegraph));
     spriteFlip  = new CompoundSpriteFlip(gameObject, defaultDirection);
 }
コード例 #2
0
 protected override void OnInitialize()
 {
     eAttacks[0] = new AppleAttack(this, apple, greenApple);
     eAttacks[1] = new NetworkAttack(new CalcBookAttack(this, InstantiateBooks()));
     eAttacks[2] = new NetworkAttack(new GravityWellAttack(this, gravityWell));
     animator    = GetComponent <Animator>();
     spriteFlip  = new CompoundSpriteFlip(gameObject, defaultDirection);
 }
コード例 #3
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        protected override void OnInitialize()
        {
            gunGo = Instantiate(gunPrefab, transform.position + GetGunOffset(defaultDirection), Quaternion.identity);

            eAttacks[0] = new GunAttack(this, gunGo, bulletPrefab);
            eAttacks[1] = new GeligniteAttack(this, gelignitePrefab);
            eAttacks[2] = new DynamiteAttack(this);

            spriteFlip = new CompoundSpriteFlip(gameObject, defaultDirection);
        }
コード例 #4
0
ファイル: daVinci.cs プロジェクト: parkovski/scifi
        protected override void OnInitialize()
        {
            boneArm              = Instantiate(boneArmPrefab, transform.position + GetBoneArmOffset(defaultDirection), Quaternion.identity);
            paintbrush           = Instantiate(paintbrushPrefab, transform.position + GetPaintbrushOffset(defaultDirection), Quaternion.identity);
            paintDropPrefabIndex = GameController.PrefabToIndex(paintDropPrefab);

            eAttacks[0] = new NetworkAttack(new PaintbrushAttack(this, paintbrush.GetComponent <Paintbrush>()));
            eAttacks[1] = new NetworkAttack(new BoneArmAttack(this, boneArm.GetComponent <BoneArm>()));
            eAttacks[2] = new FlyingMachineAttack(this);

            playerFlip  = new CompoundSpriteFlip(gameObject, defaultDirection);
            boneArmFlip = new CompoundSpriteFlip(boneArm, defaultDirection.Opposite());
            boneArmFlip.Flip(defaultDirection);
        }