public void ScreenToWorld(
     UIntPtr pointer,
     float screenX,
     float screenY,
     float z,
     ref Vec3 worldSpacePosition)
 {
     ScriptingInterfaceOfIMBWindowManager.call_ScreenToWorldDelegate(pointer, screenX, screenY, z, ref worldSpacePosition);
 }
 public float WorldToScreen(
     UIntPtr cameraPointer,
     Vec3 worldSpacePosition,
     ref float screenX,
     ref float screenY,
     ref float w)
 {
     return(ScriptingInterfaceOfIMBWindowManager.call_WorldToScreenDelegate(cameraPointer, worldSpacePosition, ref screenX, ref screenY, ref w));
 }
 public void PreDisplay() => ScriptingInterfaceOfIMBWindowManager.call_PreDisplayDelegate();
 public void DontChangeCursorPos() => ScriptingInterfaceOfIMBWindowManager.call_DontChangeCursorPosDelegate();
 public void EraseMessageLines() => ScriptingInterfaceOfIMBWindowManager.call_EraseMessageLinesDelegate();