void Start() { #if !ENABLE_DEBUG Debug.unityLogger.logEnabled = false; #endif _audioPlayer = AudioInitialize(); _gameLoop = new GameLoop(_gameSettings, _audioPlayer); _gameLoop.StartLoop(_startLoopType); }
public RetryLoop(GameLoop gameLoop) => _gameLoop = gameLoop;
public TitleLoop(GameLoop gameLoop) => _gameLoop = gameLoop;
public MainLoop(GameLoop gameLoop) { _gameLoop = gameLoop; }
public PreparationLoop(GameLoop gameLoop) => _gameLoop = gameLoop;
public ResultLoop(GameLoop gameLoop) => _gameLoop = gameLoop;