Exemple #1
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        void Start()
        {
#if !ENABLE_DEBUG
            Debug.unityLogger.logEnabled = false;
#endif
            _audioPlayer = AudioInitialize();
            _gameLoop    = new GameLoop(_gameSettings, _audioPlayer);
            _gameLoop.StartLoop(_startLoopType);
        }
Exemple #2
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 public RetryLoop(GameLoop gameLoop) => _gameLoop = gameLoop;
Exemple #3
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 public TitleLoop(GameLoop gameLoop) => _gameLoop = gameLoop;
Exemple #4
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 public MainLoop(GameLoop gameLoop)
 {
     _gameLoop = gameLoop;
 }
Exemple #5
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 public PreparationLoop(GameLoop gameLoop) => _gameLoop = gameLoop;
Exemple #6
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 public ResultLoop(GameLoop gameLoop) => _gameLoop = gameLoop;