private void Start() { //Just simple example, //LogUtility is usually used for libraries that don't rely on Unity. DemoLogger.LogWarning("LoggerTest Start"); }
private void OnDestroy() { DemoLogger.LogError("LoggerTest OnDestroy"); }
private void Awake() { //This log can not output to the default logger before Unity5.3, see LogUtilityInitializer.Awake to learn more. DemoLogger.Log("LoggerTest Awake"); }