Example #1
0
 private void Start()
 {
     //Just simple example,
     //LogUtility is usually used for libraries that don't rely on Unity.
     DemoLogger.LogWarning("LoggerTest Start");
 }
Example #2
0
 private void OnDestroy()
 {
     DemoLogger.LogError("LoggerTest OnDestroy");
 }
Example #3
0
 private void Awake()
 {
     //This log can not output to the default logger before Unity5.3, see LogUtilityInitializer.Awake to learn more.
     DemoLogger.Log("LoggerTest Awake");
 }