Ejemplo n.º 1
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 private void Start()
 {
     //Just simple example,
     //LogUtility is usually used for libraries that don't rely on Unity.
     DemoLogger.LogWarning("LoggerTest Start");
 }
Ejemplo n.º 2
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 private void OnDestroy()
 {
     DemoLogger.LogError("LoggerTest OnDestroy");
 }
Ejemplo n.º 3
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 private void Awake()
 {
     //This log can not output to the default logger before Unity5.3, see LogUtilityInitializer.Awake to learn more.
     DemoLogger.Log("LoggerTest Awake");
 }