public static string GetValidAssetBundlePath(string resName) { resName = resName.ToLower(); string text = Path.Combine(AppConst.ResourcePath, Path.Combine(Util.GetRuntimeFolderName(Application.get_platform()).ToLower(), resName)); if (File.Exists(text)) { return(text); } return(Path.Combine(Application.get_dataPath() + "/assets", Path.Combine(Util.GetRuntimeFolderName(Application.get_platform()).ToLower(), resName))); }