//----------------------------------------------------------------- protected void OnDestroy() { Util.CallGlobalLuaFunction("HandleUIMessage", m_lua_id, "OnDestroy"); ClearClick(); #if ASYNC_MODE string abName = name.ToLower().Replace("panel", ""); ResManager.UnloadAssetBundle(abName + AppConst.ExtName); #endif Util.ClearMemory(); Debug.Log("~" + name + " was destroy!"); }
void Start() { AppFacade.LuaManager.InitStart(); Util.CallGlobalLuaFunction("OnInitOK"); //初始化完成 }
protected void OnClick() { Util.CallGlobalLuaFunction("HandleUIMessage", m_lua_id, "OnClick"); }
protected void OnClickEvent(GameObject go) { Util.CallGlobalLuaFunction("HandleUIMessage", m_lua_id, "OnClick", go); }
protected void Start() { Util.CallGlobalLuaFunction("HandleUIMessage", m_lua_id, "OnStart"); }