static int AddClick(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LuaFramework.LuaBehaviour obj = (LuaFramework.LuaBehaviour)ToLua.CheckObject <LuaFramework.LuaBehaviour>(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); obj.AddClick(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int AddClick(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); LuaFramework.LuaBehaviour obj = (LuaFramework.LuaBehaviour)ToLua.CheckObject(L, 1, typeof(LuaFramework.LuaBehaviour)); FairyGUI.GObject arg0 = (FairyGUI.GObject)ToLua.CheckObject(L, 2, typeof(FairyGUI.GObject)); LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3); obj.AddClick(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int AddClick(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes <LuaFramework.LuaBehaviour, UnityEngine.GameObject, LuaInterface.LuaTable>(L, 1)) { LuaFramework.LuaBehaviour obj = (LuaFramework.LuaBehaviour)ToLua.ToObject(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 2); LuaTable arg1 = ToLua.ToLuaTable(L, 3); obj.AddClick(arg0, arg1); return(0); } else if (count == 4 && TypeChecker.CheckTypes <LuaFramework.LuaBehaviour, UnityEngine.GameObject, LuaInterface.LuaTable, LuaInterface.LuaFunction>(L, 1)) { LuaFramework.LuaBehaviour obj = (LuaFramework.LuaBehaviour)ToLua.ToObject(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 2); LuaTable arg1 = ToLua.ToLuaTable(L, 3); LuaFunction arg2 = ToLua.ToLuaFunction(L, 4); obj.AddClick(arg0, arg1, arg2); return(0); } else if (TypeChecker.CheckTypes <LuaFramework.LuaBehaviour, UnityEngine.GameObject, LuaInterface.LuaTable, LuaInterface.LuaFunction>(L, 1) && TypeChecker.CheckParamsType <object>(L, 5, count - 4)) { LuaFramework.LuaBehaviour obj = (LuaFramework.LuaBehaviour)ToLua.ToObject(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 2); LuaTable arg1 = ToLua.ToLuaTable(L, 3); LuaFunction arg2 = ToLua.ToLuaFunction(L, 4); object[] arg3 = ToLua.ToParamsObject(L, 5, count - 4); obj.AddClick(arg0, arg1, arg2, arg3); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaFramework.LuaBehaviour.AddClick")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }