static int AddClickArgs(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); LuaFramework.LuaBehaviour obj = (LuaFramework.LuaBehaviour)ToLua.CheckObject(L, 1, typeof(LuaFramework.LuaBehaviour)); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.GameObject)); LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3); LuaTable arg2 = ToLua.CheckLuaTable(L, 4); obj.AddClickArgs(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }