Ejemplo n.º 1
0
 static int AddClick(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         LuaFramework.LuaBehaviour obj  = (LuaFramework.LuaBehaviour)ToLua.CheckObject <LuaFramework.LuaBehaviour>(L, 1);
         UnityEngine.GameObject    arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
         obj.AddClick(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Ejemplo n.º 2
0
 static int AddClick(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         LuaFramework.LuaBehaviour obj  = (LuaFramework.LuaBehaviour)ToLua.CheckObject(L, 1, typeof(LuaFramework.LuaBehaviour));
         FairyGUI.GObject          arg0 = (FairyGUI.GObject)ToLua.CheckObject(L, 2, typeof(FairyGUI.GObject));
         LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3);
         obj.AddClick(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Ejemplo n.º 3
0
    static int AddClick(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 3 && TypeChecker.CheckTypes <LuaFramework.LuaBehaviour, UnityEngine.GameObject, LuaInterface.LuaTable>(L, 1))
            {
                LuaFramework.LuaBehaviour obj  = (LuaFramework.LuaBehaviour)ToLua.ToObject(L, 1);
                UnityEngine.GameObject    arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 2);
                LuaTable arg1 = ToLua.ToLuaTable(L, 3);
                obj.AddClick(arg0, arg1);
                return(0);
            }
            else if (count == 4 && TypeChecker.CheckTypes <LuaFramework.LuaBehaviour, UnityEngine.GameObject, LuaInterface.LuaTable, LuaInterface.LuaFunction>(L, 1))
            {
                LuaFramework.LuaBehaviour obj  = (LuaFramework.LuaBehaviour)ToLua.ToObject(L, 1);
                UnityEngine.GameObject    arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 2);
                LuaTable    arg1 = ToLua.ToLuaTable(L, 3);
                LuaFunction arg2 = ToLua.ToLuaFunction(L, 4);
                obj.AddClick(arg0, arg1, arg2);
                return(0);
            }
            else if (TypeChecker.CheckTypes <LuaFramework.LuaBehaviour, UnityEngine.GameObject, LuaInterface.LuaTable, LuaInterface.LuaFunction>(L, 1) && TypeChecker.CheckParamsType <object>(L, 5, count - 4))
            {
                LuaFramework.LuaBehaviour obj  = (LuaFramework.LuaBehaviour)ToLua.ToObject(L, 1);
                UnityEngine.GameObject    arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 2);
                LuaTable    arg1 = ToLua.ToLuaTable(L, 3);
                LuaFunction arg2 = ToLua.ToLuaFunction(L, 4);
                object[]    arg3 = ToLua.ToParamsObject(L, 5, count - 4);
                obj.AddClick(arg0, arg1, arg2, arg3);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaFramework.LuaBehaviour.AddClick"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }