public void Draw(GLEx gl) { if (logo == null || finish) { return; } if (!logo.IsLoaded()) { this.logo.LoadTexture(); } if (centerX == 0 || centerY == 0) { this.centerX = (int)(LSystem.screenRect.width) / 2 - logo.GetWidth() / 2; this.centerY = (int)(LSystem.screenRect.height) / 2 - logo.GetHeight() / 2; } if (logo == null || !logo.IsLoaded()) { return; } alpha = (curFrame / curTime); if (inToOut) { curFrame++; if (curFrame == curTime) { alpha = 1f; inToOut = false; } } else if (!inToOut) { curFrame--; if (curFrame == 0) { alpha = 0f; finish = true; } } gl.Reset(true); gl.SetAlpha(alpha); gl.DrawTexture(logo, centerX, centerY); }