コード例 #1
0
ファイル: Screen.cs プロジェクト: 207h2Flogintvg/LGame
 public virtual void CreateUI(GLEx g)
 {
     if (isClose)
     {
         return;
     }
     if (replaceLoading)
     {
         if (replaceDstScreen == null
                 || !replaceDstScreen.IsOnLoadComplete())
         {
             Repaint(g);
         }
         else if (replaceDstScreen.IsOnLoadComplete())
         {
             if (isScreenFrom)
             {
                 Repaint(g);
                 if (replaceDstScreen.color != null)
                 {
                     g.SetColor(replaceDstScreen.color);
                     g.FillRect(dstPos.X(), dstPos.Y(), GetWidth(),
                             GetHeight());
                     g.ResetColor();
                 }
                 if (replaceDstScreen.currentScreen != null)
                 {
                     g.DrawTexture(replaceDstScreen.currentScreen,
                             dstPos.X(), dstPos.Y(), GetWidth(), GetHeight());
                 }
                 if (dstPos.X() != 0 || dstPos.Y() != 0)
                 {
                     g.SetClip(dstPos.X(), dstPos.Y(), GetWidth(),
                             GetHeight());
                     g.Translate(dstPos.X(), dstPos.Y());
                 }
                 replaceDstScreen.CreateUI(g);
                 if (dstPos.X() != 0 || dstPos.Y() != 0)
                 {
                     g.Translate(-dstPos.X(), -dstPos.Y());
                     g.ClearClip();
                 }
             }
             else
             {
                 if (replaceDstScreen.color != null)
                 {
                     g.SetColor(replaceDstScreen.color);
                     g.FillRect(0, 0, GetWidth(), GetHeight());
                     g.ResetColor();
                 }
                 if (replaceDstScreen.currentScreen != null)
                 {
                     g.DrawTexture(replaceDstScreen.currentScreen, 0, 0,
                             GetWidth(), GetHeight());
                 }
                 replaceDstScreen.CreateUI(g);
                 if (color != null)
                 {
                     g.SetColor(color);
                     g.FillRect(dstPos.X(), dstPos.Y(), GetWidth(),
                             GetHeight());
                     g.ResetColor();
                 }
                 if (GetBackground() != null)
                 {
                     g.DrawTexture(currentScreen, dstPos.X(), dstPos.Y(),
                             GetWidth(), GetHeight());
                 }
                 if (dstPos.X() != 0 || dstPos.Y() != 0)
                 {
                     g.SetClip(dstPos.X(), dstPos.Y(), GetWidth(),
                             GetHeight());
                     g.Translate(dstPos.X(), dstPos.Y());
                 }
                 Repaint(g);
                 if (dstPos.X() != 0 || dstPos.Y() != 0)
                 {
                     g.Translate(-dstPos.X(), -dstPos.Y());
                     g.ClearClip();
                 }
             }
         }
     }
     else
     {
         Repaint(g);
     }
 }
コード例 #2
0
ファイル: FadeEffect.cs プロジェクト: 207h2Flogintvg/LGame
 public void CreateUI(GLEx g)
 {
     if (!visible)
     {
         return;
     }
     if (stop)
     {
         return;
     }
     float alpha = (currentFrame / time);
     SetOpacity(alpha);
     if (alpha > 0f)
     {
         g.SetColor(color.R, color.G, color.B, (byte)(color.A * alpha));
         g.FillRect(offsetX + this.X(), offsetY + this.Y(), width, height);
         g.ResetColor();
     }
 }
コード例 #3
0
ファイル: ArcEffect.cs プロジェクト: keppelcao/LGame
 public void CreateUI(GLEx g)
 {
     if (!visible)
     {
         return;
     }
     if (complete)
     {
         return;
     }
     if (alpha > 0 && alpha < 1)
     {
         g.SetAlpha(alpha);
     }
     if (count <= 1)
     {
         g.SetColor(color);
         g.FillRect(X(), Y(), width, height);
         g.ResetColor();
     }
     else
     {
         g.SetColor(color);
         float length = MathUtils.Sqrt(MathUtils.Pow(width / 2, 2.0f)
                 + MathUtils.Pow(height / 2, 2.0f));
         float x = GetX() + (width / 2 - length);
         float y = GetY() + (height / 2 - length);
         float w = width / 2 + length - x;
         float h = height / 2 + length - y;
         float deg = 360f / this.div * this.count;
         g.FillArc(x, y, w, h, 20, 0, this.sign[this.turn] * deg);
         g.ResetColor();
     }
     if (alpha > 0 && alpha < 1)
     {
         g.SetAlpha(1f);
     }
 }
コード例 #4
0
ファイル: AVGScreen.cs プロジェクト: ordanielcmessias/LGame
 public override void Draw(GLEx g)
 {
     if (!running || !IsOnLoadComplete() || IsClose())
     {
         return;
     }
     if (scrCG == null)
     {
         return;
     }
     if (scrCG.sleep == 0)
     {
         scrCG.Paint(g);
         DrawScreen(g);
         if (desktop != null)
         {
             desktop.CreateUI(g);
         }
         if (sprites != null)
         {
             sprites.CreateUI(g);
         }
     }
     else
     {
         scrCG.sleep--;
         if (color != null)
         {
             float alpha = (float)(scrCG.sleepMax - scrCG.sleep)
                     / scrCG.sleepMax;
             if (alpha > 0 && alpha < 1.0)
             {
                 if (scrCG.getBackgroundCG() != null)
                 {
                     g.DrawTexture(scrCG.getBackgroundCG(), 0, 0);
                 }
                 LColor c = g.GetColor();
                 g.SetColor(color.R, color.G, color.B, (byte)(alpha * 255));
                 g.FillRect(0, 0, GetWidth(), GetHeight());
                 g.SetColor(c);
             }
             else
             {
                 LColor c = g.GetColor();
                 g.SetColor(color);
                 g.FillRect(0, 0, GetWidth(), GetHeight());
                 g.SetColor(c);
             }
         }
         if (scrCG.sleep <= 0)
         {
             scrCG.sleep = 0;
             color = null;
         }
         g.SetAlpha(1.0f);
     }
 }
コード例 #5
0
ファイル: Cycle.cs プロジェクト: DONGChuan/LGame
		private  void Step(GLEx g, Progress e, int index, int frame,
				LColor color, float alpha) {
			switch (stepType) {
			case 0:
				g.FillOval(X() + e.x - blockHalfWidth, Y() + e.y - blockHalfHeight,
						blockWidth, blockHeight);
				break;
			case 1:
				g.FillRect(X() + e.x - blockHalfWidth, Y() + e.y - blockHalfHeight,
						blockWidth, blockHeight);
				break;
			case 2:
				if (last != null) {
					float[] xs = { X() + last.x, X() + e.x };
					float[] ys = { Y() + last.y, Y() + e.y };
					g.DrawPolygon(xs, ys, 2);
				}
				last = e;
				break;
			case 3:
				if (last != null) {
					g.DrawLine(X() + last.x, Y() + last.y, X() + e.x, Y() + e.y);
				}
				last = e;
				break;
			case 4:
				Step(g, e.x, e.y, e.progress, index, frame, color, alpha);
				break;
			}
		}