public void SubtractInventory()//exemption?? { string itemSelection = gameRecipe.GetItemSelection(); for (int index = 1; index <= GetInventoryAmount(); index++) { if (itemSelection == "lemons") { gameInventory.gameLemons.RemoveAt(0); } else if (itemSelection == "ice cubes") { gameInventory.gameIceCubes.RemoveAt(0); } else if (itemSelection == "sugar cubes") { gameInventory.gameSugarCubes.RemoveAt(0); } else if (itemSelection == "cups") { gameInventory.gameCups.RemoveAt(0); } } }