public void Playgame() { Start.DisplayRules(); weather.GenerateWeather(random); weather.GenerateTemp(random); store.DisplayInventoryRules(); for (int i = 0; i < 7; i++) { store.PurchaseInventory(); recipe.ChooseRecipe(); day.MakeCustomer(weather, random); day.StartDay(); day.CustomerTransaction(inventory, player); } Environment.Exit(0); }