public static void WritePlayerID(this PacketWriter writer, PlayerID clientId) { writer.WriteUInt64((uint)clientId); }
public static void WriteEventSourceType(this PacketWriter writer, EventSourceType data) { writer.WriteByte((byte)data); }
public static void WriteTeamID(this PacketWriter writer, TeamID temaId) { writer.WriteUInt32((uint)temaId); }
public static void WriteTargetingType(this PacketWriter writer, TargetingType data) { writer.WriteByte((byte)data); }
public static void WriteOrderType(this PacketWriter writer, OrderType data) { writer.WriteByte((byte)data); }
public static void WriteTipCommand(this PacketWriter writer, TipCommand data) { writer.WriteByte((byte)data); }
public static void WriteHealthBarType(this PacketWriter writer, HealthBarType data) { writer.WriteByte((byte)data); }
public static void WriteScoreCategory(this PacketWriter writer, ScoreCategory data) { writer.WriteByte((byte)data); }
public static void WriteCapturePointUpdateCommand(this PacketWriter writer, CapturePointUpdateCommand data) { writer.WriteByte((byte)data); }
public static void WriteVisibilityTeam(this PacketWriter writer, VisibilityTeam data) { writer.WriteByte((byte)data); }
public static void WriteScoreEvent(this PacketWriter writer, ScoreEvent data) { writer.WriteByte((byte)data); }
public static void WriteAudioVOComponentEvent(this PacketWriter writer, AudioVOComponentEvent data) { writer.WriteByte((byte)data); }
public static void WriteContextualEmoteFlags(this PacketWriter writer, ContextualEmoteFlags data) { writer.WriteByte((byte)data); }
public static void WriteDrawPathMode(this PacketWriter writer, DrawPathMode data) { writer.WriteByte((byte)data); }
public static void WritePARState(this PacketWriter writer, PARState data) { writer.WriteUInt32((uint)data); }
public static void WriteInputLockFlags(this PacketWriter writer, InputLockFlags data) { writer.WriteUInt32((uint)data); }
public static void WriteNetTeam(this PacketWriter writer, NetTeam temaId) { writer.WriteUInt32((uint)temaId); }
public static void WriteNetNodeID(this PacketWriter writer, NetNodeID nodeID) { writer.WriteByte((byte)nodeID); }
public static void WriteTipID(this PacketWriter writer, TipID data) { writer.WriteUInt32((uint)data); }
public static void WriteQuestEvent(this PacketWriter writer, QuestEvent data) { writer.WriteByte((byte)data); }
public static void WriteGameFeatures(this PacketWriter writer, GameFeatures data) { writer.WriteUInt64((ulong)data); }
public static void WriteQuestType(this PacketWriter writer, QuestType data) { writer.WriteByte((byte)data); }
public static void WriteSpectatorChunkType(this PacketWriter writer, SpectatorChunkType data) { writer.WriteByte((byte)data); }
public static void WriteFlexID(this PacketWriter writer, ParticleFlexID data) { writer.WriteByte((byte)data); }
public static void WriteHitResult(this PacketWriter writer, HitResult data) { writer.WriteByte((byte)data); }
public static void WriteAnimationFlags(this PacketWriter writer, AnimationFlags data) { writer.WriteUInt32((uint)data); }
public static void WriteChatType(this PacketWriter writer, ChatType chatType) { writer.WriteUInt32((uint)chatType); }
public static void WriteParticleAttachType(this PacketWriter writer, ParticleAttachType data) { writer.WriteByte((byte)data); }
public static void WriteDamageSource(this PacketWriter writer, DamageSource type) { writer.WriteUInt32((uint)type); }
public static void WriteLookAtType(this PacketWriter writer, LookAtType data) { writer.WriteByte((byte)data); }