public override void WriteBody(PacketWriter writer) { writer.WriteClientID(ClientID); writer.WritePlayerID(PlayerID); writer.WriteUInt32(VersionNumber); writer.WriteUInt64(CheckSum); }
public static void WriteGameFeatures(this PacketWriter writer, GameFeatures data) { writer.WriteUInt64((ulong)data); }
public static void WritePlayerID(this PacketWriter writer, PlayerID clientId) { writer.WriteUInt64((uint)clientId); }