public override float GetAllowedMoveInto(PhysicsMove move) => PlatformCollidableHelpers.GetGridAllowedMovementInto(move, effector);
public float GetAllowedMoveInto(Transform wantsToMove, float collideDistance, Direction4 direction, Vector2 hitPoint) { return(PlatformCollidableHelpers.GetGridAllowedMovementInto(wantsToMove, collideDistance, direction, hitPoint)); }