コード例 #1
0
 public override float GetAllowedMoveInto(PhysicsMove move) =>
 PlatformCollidableHelpers.GetGridAllowedMovementInto(move, effector);
コード例 #2
0
 public float GetAllowedMoveInto(Transform wantsToMove, float collideDistance, Direction4 direction, Vector2 hitPoint)
 {
     return(PlatformCollidableHelpers.GetGridAllowedMovementInto(wantsToMove, collideDistance, direction, hitPoint));
 }