Пример #1
0
 public override float GetAllowedMoveInto(PhysicsMove move) =>
 PlatformCollidableHelpers.GetGridAllowedMovementInto(move, effector);
Пример #2
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 public float GetAllowedMoveInto(Transform wantsToMove, float collideDistance, Direction4 direction, Vector2 hitPoint)
 {
     return(PlatformCollidableHelpers.GetGridAllowedMovementInto(wantsToMove, collideDistance, direction, hitPoint));
 }