public override float GetAllowedMoveInto(PhysicsMove move) { if (allowedMove != Vector2.zero && allowedMove[move.dir.Axis] != 0) { float allowedDistance = Mathf.Abs(allowedMove[move.dir.Axis]); return(Mathf.Min(move.collideDistance, allowedDistance)); } if (isPlatform) { return(PlatformCollidableHelpers.GetEdgeColliderAllowedMovementInto(move)); } return(0); }
public float GetAllowedMoveInto(Transform wantsToMove, float collideDistance, Direction4 direction, Vector2 hitPoint) => PlatformCollidableHelpers.GetEdgeColliderAllowedMovementInto(wantsToMove, collideDistance, direction);