static void SeperateSprite() { SegmentationTexture.SeperateAllTexturesRGBandAlphaChannel(SeperateType.normal); }
static void SeperateAllTexturesRGBandAlphaChannel() { SegmentationTexture.SeperateAllTexturesRGBandAlphaChannel(); }
static void MatrialGenerator() { SegmentationTexture.MatrialGenerator(); }
private static void ToSpriter(string strFile) { SegmentationTexture.SegmentationTextureToSprite_ByXmlPath(strFile); }