static void SeperateSprite()
 {
     SegmentationTexture.SeperateAllTexturesRGBandAlphaChannel(SeperateType.normal);
 }
 static void SeperateAllTexturesRGBandAlphaChannel()
 {
     SegmentationTexture.SeperateAllTexturesRGBandAlphaChannel();
 }
 static void MatrialGenerator()
 {
     SegmentationTexture.MatrialGenerator();
 }
 private static void ToSpriter(string strFile)
 {
     SegmentationTexture.SegmentationTextureToSprite_ByXmlPath(strFile);
 }