public MyLevel(TowerFall.Session session, XmlElement xml) : base(session, xml) { this.controllerAttachedFlags = new bool[8]; for (int i = 0; i < 8; i++) { this.controllerAttachedFlags[i] = true; } }
public MyTreasureSpawner(TowerFall.Session session, int[] mask, float arrowChance, bool arrowShuffle) : base(session, mask, arrowChance, arrowShuffle) { }