public static ProdWinRankJudge Instantiate(ProdWinRankJudge prefab, Transform parent, BattleResultModel model, bool isBattleCut) { ProdWinRankJudge prodWinRankJudge = UnityEngine.Object.Instantiate(prefab); prodWinRankJudge.transform.parent = parent; prodWinRankJudge.transform.localPosition = Vector3.right * 2000f; prodWinRankJudge.transform.localScaleOne(); prodWinRankJudge.Init(model, isBattleCut); return(prodWinRankJudge); }
public static ProdWinRankJudge Instantiate(ProdWinRankJudge prefab, Transform parent, BattleResultModel model, bool isBattleCut) { ProdWinRankJudge prodWinRankJudge = Object.Instantiate <ProdWinRankJudge>(prefab); prodWinRankJudge.get_transform().set_parent(parent); prodWinRankJudge.get_transform().set_localPosition(Vector3.get_right() * 2000f); prodWinRankJudge.get_transform().localScaleOne(); prodWinRankJudge.Init(model, isBattleCut); return(prodWinRankJudge); }