コード例 #1
0
        public Bitmap Texture2DToBitmap()
        {
            return(ExtractRect(0, 0, width, height));

            // Get the desktop capture screenTexture
            DataBox mapSource = device.ImmediateContext.MapSubresource(screenTexture, 0, MapMode.Read,
                                                                       MapFlags.None);

            //// Create Drawing.Bitmap

            var bitmap     = new Bitmap(width, height, PixelFormat.Format32bppRgb); //不能是ARGB
            var boundsRect = new System.Drawing.Rectangle(0, 0, width, height);

            //// Copy pixels from screen capture Texture to GDI bitmap
            BitmapData mapDest   = bitmap.LockBits(boundsRect, ImageLockMode.WriteOnly, bitmap.PixelFormat);
            IntPtr     sourcePtr = mapSource.DataPointer;
            IntPtr     destPtr   = mapDest.Scan0;

            for (int y = 0; y < height; y++)
            {
                // Copy a single line
                Utilities.CopyMemory(destPtr, sourcePtr, width * 4);

                // Advance pointers
                sourcePtr = IntPtr.Add(sourcePtr, mapSource.RowPitch);
                destPtr   = IntPtr.Add(destPtr, mapDest.Stride);
            }

            // Release source and dest locks
            bitmap.UnlockBits(mapDest);
            device.ImmediateContext.UnmapSubresource(screenTexture, 0);

            return(bitmap);
        }
コード例 #2
0
        private void ProcessFrame(DesktopFrame frame)
        {
            // Get the desktop capture texture
            var mapSource = _device.ImmediateContext.MapSubresource(_desktopImageTexture, 0, MapMode.Read, MapFlags.None);

            FinalImage = new Bitmap(_outputDescription.DesktopBounds.Width, _outputDescription.DesktopBounds.Height, PixelFormat.Format32bppRgb);
            var boundsRect = new System.Drawing.Rectangle(0, 0, _outputDescription.DesktopBounds.Width, _outputDescription.DesktopBounds.Height);
            // Copy pixels from screen capture Texture to GDI bitmap
            var mapDest   = FinalImage.LockBits(boundsRect, ImageLockMode.WriteOnly, FinalImage.PixelFormat);
            var sourcePtr = mapSource.DataPointer;
            var destPtr   = mapDest.Scan0;

            for (int y = 0; y < _outputDescription.DesktopBounds.Height; y++)
            {
                // Copy a single line
                Utilities.CopyMemory(destPtr, sourcePtr, _outputDescription.DesktopBounds.Width * 4);

                // Advance pointers
                sourcePtr = IntPtr.Add(sourcePtr, mapSource.RowPitch);
                destPtr   = IntPtr.Add(destPtr, mapDest.Stride);
            }

            // Release source and dest locks
            FinalImage.UnlockBits(mapDest);
            _device.ImmediateContext.UnmapSubresource(_desktopImageTexture, 0);
            frame.DesktopImage = FinalImage;
        }
コード例 #3
0
ファイル: Helper.cs プロジェクト: AwkwardDev/LeagueSharp2
 public static Bitmap CropCircleImage(Bitmap image)
 {
     var cropRect = new System.Drawing.Rectangle(0, 0, image.Width, image.Height);
     using (Bitmap cropImage = image.Clone(cropRect, image.PixelFormat))
     {
         using (var tb = new TextureBrush(cropImage))
         {
             var target = new Bitmap(cropRect.Width, cropRect.Height);
             using (Graphics g = Graphics.FromImage(target))
             {
                 g.FillEllipse(tb, new System.Drawing.Rectangle(0, 0, cropRect.Width, cropRect.Height));
                 var p = new Pen(System.Drawing.Color.Red, 8) { Alignment = PenAlignment.Inset };
                 g.DrawEllipse(p, 0, 0, cropRect.Width, cropRect.Width);
                 return target;
             }
         }
     }
 }
コード例 #4
0
        public System.Drawing.Bitmap getImageFromDataBox(DataBox mapSource)
        {
            var image      = new System.Drawing.Bitmap(mOutputDesc.DesktopBounds.Width, mOutputDesc.DesktopBounds.Height, PixelFormat.Format32bppRgb);
            var boundsRect = new System.Drawing.Rectangle(0, 0, mOutputDesc.DesktopBounds.Width, mOutputDesc.DesktopBounds.Height);
            var sourcePtr  = mapSource.DataPointer;

            var mapDest = image.LockBits(boundsRect, ImageLockMode.WriteOnly, image.PixelFormat);
            var destPtr = mapDest.Scan0;

            // Test 1

            unsafe
            {
                Utilities.CopyMemory(destPtr, sourcePtr, mOutputDesc.DesktopBounds.Width * mOutputDesc.DesktopBounds.Height * 4);
            }

            image.UnlockBits(mapDest);

            return(image);
        }
コード例 #5
0
        /// <inheritdoc />
        public override void BeginScreenDeviceChange(bool willBeFullScreen)
        {
            if (gameForm != null)
            {
                oldClientSize = gameForm.ClientSize;
            }
            if (willBeFullScreen && !isFullScreenMaximized && gameForm != null)
            {
                savedFormBorderStyle = gameForm.FormBorderStyle;
                savedWindowState     = gameForm.WindowState;
                savedBounds          = gameForm.Bounds;
                if (gameForm.WindowState == FormWindowState.Maximized)
                {
                    savedRestoreBounds = gameForm.RestoreBounds;
                }
            }

            if (willBeFullScreen != isFullScreenMaximized)
            {
                deviceChangeChangedVisible = true;
                oldVisible = Visible;
                Visible    = false;

                if (gameForm != null)
                {
                    gameForm.SendToBack();
                }
            }
            else
            {
                deviceChangeChangedVisible = false;
            }

            if (!willBeFullScreen && isFullScreenMaximized && gameForm != null)
            {
                gameForm.TopMost         = false;
                gameForm.FormBorderStyle = savedFormBorderStyle;
            }

            deviceChangeWillBeFullScreen = willBeFullScreen;
        }
コード例 #6
0
ファイル: Helper.cs プロジェクト: smallville001/jax0k
        public static Bitmap CropCircleImage(Bitmap image)
        {
            var cropRect = new System.Drawing.Rectangle(0, 0, image.Width, image.Height);

            using (Bitmap cropImage = image.Clone(cropRect, image.PixelFormat))
            {
                using (var tb = new TextureBrush(cropImage))
                {
                    var target = new Bitmap(cropRect.Width, cropRect.Height);
                    using (Graphics g = Graphics.FromImage(target))
                    {
                        g.FillEllipse(tb, new System.Drawing.Rectangle(0, 0, cropRect.Width, cropRect.Height));
                        var p = new Pen(System.Drawing.Color.Red, 8)
                        {
                            Alignment = PenAlignment.Inset
                        };
                        g.DrawEllipse(p, 0, 0, cropRect.Width, cropRect.Width);
                        return(target);
                    }
                }
            }
        }
コード例 #7
0
        public static Bitmap CaptureScreen()
        {
            // # of graphics card adapter
            const int numAdapter = 0;

            // # of output device (i.e. monitor)
            const int numOutput = 1;

            // Create DXGI Factory1
            var factory = new Factory1();
            var adapter = factory.GetAdapter1(numAdapter);

            // Create device from Adapter
            var device = new Device(adapter);

            // Get DXGI.Output
            var output = adapter.GetOutput(numOutput);
            var output1 = output.QueryInterface<Output1>();

            // Width/Height of desktop to capture
            int width = ((Rectangle)output.Description.DesktopBounds).Width;
            //width = 1024;
            int height = ((Rectangle)output.Description.DesktopBounds).Height;
            //height = 1024;

            // Create Staging texture CPU-accessible
            var textureDesc = new Texture2DDescription
            {
                CpuAccessFlags = CpuAccessFlags.Read,
                BindFlags = BindFlags.None,
                Format = Format.B8G8R8A8_UNorm,
                Width = width,
                Height = height,
                OptionFlags = ResourceOptionFlags.None,
                MipLevels = 1,
                ArraySize = 1,
                SampleDescription = { Count = 1, Quality = 0 },
                Usage = ResourceUsage.Staging
            };
            var screenTexture = new Texture2D(device, textureDesc);

            // Duplicate the output
            var duplicatedOutput = output1.DuplicateOutput(device);

            bool captureDone = false;
            Bitmap bitmap = null;

            for (int i = 0; !captureDone; i++)
            {
                try
                {
                    SharpDX.DXGI.Resource screenResource;
                    OutputDuplicateFrameInformation duplicateFrameInformation;

                    // Try to get duplicated frame within given time
                    duplicatedOutput.AcquireNextFrame(10000, out duplicateFrameInformation, out screenResource);

                    if (i > 0)
                    {
                        // copy resource into memory that can be accessed by the CPU
                        using (var screenTexture2D = screenResource.QueryInterface<Texture2D>())
                            device.ImmediateContext.CopyResource(screenTexture2D, screenTexture);

                        // Get the desktop capture texture
                        var mapSource = device.ImmediateContext.MapSubresource(screenTexture, 0, MapMode.Read, MapFlags.None);

                        // Create Drawing.Bitmap
                        bitmap = new System.Drawing.Bitmap(width, height, PixelFormat.Format32bppArgb);
                        var boundsRect = new System.Drawing.Rectangle(0, 0, width, height);

                        // Copy pixels from screen capture Texture to GDI bitmap
                        var mapDest = bitmap.LockBits(boundsRect, ImageLockMode.WriteOnly, bitmap.PixelFormat);
                        var sourcePtr = mapSource.DataPointer;
                        var destPtr = mapDest.Scan0;
                        for (int y = 0; y < height; y++)
                        {
                            // Copy a single line 
                            Utilities.CopyMemory(destPtr, sourcePtr, width * 4);

                            // Advance pointers
                            sourcePtr = IntPtr.Add(sourcePtr, mapSource.RowPitch);
                            destPtr = IntPtr.Add(destPtr, mapDest.Stride);
                        }

                        // Release source and dest locks
                        bitmap.UnlockBits(mapDest);
                        device.ImmediateContext.UnmapSubresource(screenTexture, 0);

                        // Capture done
                        captureDone = true;
                    }

                    screenResource.Dispose();
                    duplicatedOutput.ReleaseFrame();

                }
                catch (SharpDXException e)
                {
                    if (e.ResultCode.Code != SharpDX.DXGI.ResultCode.WaitTimeout.Result.Code)
                    {
                        throw e;
                    }
                }
            }

            duplicatedOutput.Dispose();
            screenTexture.Dispose();
            output1.Dispose();
            output.Dispose();
            device.Dispose();
            adapter.Dispose();
            factory.Dispose();

            return bitmap;
        }
        private void ProcessFrame(DesktopFrame frame)
        {
            // Get the desktop capture texture
            var mapSource = mDevice.ImmediateContext.MapSubresource(desktopImageTexture, 0, MapMode.Read, MapFlags.None);

            FinalImage = new System.Drawing.Bitmap(mOutputDesc.DesktopBounds.Width, mOutputDesc.DesktopBounds.Height, PixelFormat.Format32bppRgb);
            var boundsRect = new System.Drawing.Rectangle(0, 0, mOutputDesc.DesktopBounds.Width, mOutputDesc.DesktopBounds.Height);
            // Copy pixels from screen capture Texture to GDI bitmap
            var mapDest = FinalImage.LockBits(boundsRect, ImageLockMode.WriteOnly, FinalImage.PixelFormat);
            var sourcePtr = mapSource.DataPointer;
            var destPtr = mapDest.Scan0;
            for (int y = 0; y < mOutputDesc.DesktopBounds.Height; y++)
            {
                // Copy a single line 
                Utilities.CopyMemory(destPtr, sourcePtr, mOutputDesc.DesktopBounds.Width * 4);

                // Advance pointers
                sourcePtr = IntPtr.Add(sourcePtr, mapSource.RowPitch);
                destPtr = IntPtr.Add(destPtr, mapDest.Stride);
            }

            // Release source and dest locks
            FinalImage.UnlockBits(mapDest);
            mDevice.ImmediateContext.UnmapSubresource(desktopImageTexture, 0);
            frame.DesktopImage = (Bitmap)FinalImage.Clone();
        }
コード例 #9
0
ファイル: DesktopDuplication.cs プロジェクト: SOFTSEER/LXtory
        private static Bitmap GetScreenBitmap(Output output)
        {
            // # of graphics card adapter
            //const int numAdapter = 0;

            // Get DXGI.Output
            var output1 = output.QueryInterface <Output1>();

            // Width/Height of desktop to capture
            int width  = ((Rectangle)output.Description.DesktopBounds).Width;
            int height = ((Rectangle)output.Description.DesktopBounds).Height;

            // Create Staging texture CPU-accessible
            var textureDesc = new Texture2DDescription
            {
                CpuAccessFlags    = CpuAccessFlags.Read,
                BindFlags         = BindFlags.None,
                Format            = Format.B8G8R8A8_UNorm,
                Width             = width,
                Height            = height,
                OptionFlags       = ResourceOptionFlags.None,
                MipLevels         = 1,
                ArraySize         = 1,
                SampleDescription = { Count = 1, Quality = 0 },
                Usage             = ResourceUsage.Staging
            };
            var screenTexture = new Texture2D(device, textureDesc);

            Bitmap bitmap = new Bitmap(width, height, PixelFormat.Format32bppRgb);
            // Duplicate the output
            var duplicatedOutput = output1.DuplicateOutput(device);

            bool captureDone = false;

            for (int j = 0; !captureDone; j++)
            {
                try
                {
                    // Try to get duplicated frame within given time
                    duplicatedOutput.AcquireNextFrame(
                        500,
                        out OutputDuplicateFrameInformation duplicateFrameInformation,
                        out SharpDX.DXGI.Resource screenResource);

                    if (j > 0)
                    {
                        // copy resource into memory that can be accessed by the CPU
                        using (var screenTexture2D = screenResource.QueryInterface <Texture2D>())
                            device.ImmediateContext.CopyResource(screenTexture2D, screenTexture);

                        // Get the desktop capture texture
                        var mapSource = device.ImmediateContext.MapSubresource(screenTexture, 0, MapMode.Read, SharpDX.Direct3D11.MapFlags.None);

                        // Create Drawing.Bitmap

                        var boundsRect = new System.Drawing.Rectangle(0, 0, width, height);

                        // Copy pixels from screen capture Texture to GDI bitmap
                        var mapDest   = bitmap.LockBits(boundsRect, ImageLockMode.WriteOnly, bitmap.PixelFormat);
                        var sourcePtr = mapSource.DataPointer;
                        var destPtr   = mapDest.Scan0;
                        for (int y = 0; y < height; y++)
                        {
                            // Copy a single line
                            Utilities.CopyMemory(destPtr, sourcePtr, width * 4);

                            // Advance pointers
                            sourcePtr = IntPtr.Add(sourcePtr, mapSource.RowPitch);
                            destPtr   = IntPtr.Add(destPtr, mapDest.Stride);
                        }

                        // Release source and dest locks
                        bitmap.UnlockBits(mapDest);
                        device.ImmediateContext.UnmapSubresource(screenTexture, 0);

                        // Capture done
                        captureDone = true;
                    }

                    screenResource.Dispose();
                    duplicatedOutput.ReleaseFrame();
                }
                catch (SharpDXException e)
                {
                    if (e.ResultCode.Code == SharpDX.DXGI.ResultCode.AccessLost.Result.Code)
                    {
                        duplicatedOutput.Dispose();
                        duplicatedOutput = output1.DuplicateOutput(device);
                    }
                    else if (e.ResultCode.Code != SharpDX.DXGI.ResultCode.WaitTimeout.Result.Code)
                    {
                        throw e;
                    }
                }
            }

            duplicatedOutput.Dispose();
            screenTexture.Dispose();
            output1.Dispose();
            output.Dispose();
            return(bitmap);
        }
コード例 #10
0
            /// <summary>
            ///   Creates and places the regions needed to be drawn to render the frame
            /// </summary>
            /// <param name="frameElement">
            ///   XML node for the frame containing the region
            /// </param>
            /// <param name="bitmaps">
            ///   Bitmap lookup table to associate a region's bitmap id to the real bitmap
            /// </param>
            /// <returns>The regions created for the frame</returns>
            private Frame.Region[] createAndPlaceRegions(
                XElement frameElement, IDictionary <string, SpriteTexture> bitmaps
                )
            {
                var regions = new List <Frame.Region>();

                // Fill all regions making up the current frame
                foreach (XElement element in frameElement.Descendants("region"))
                {
                    XAttribute idAttribute = element.Attribute("id");
                    string     id          = (idAttribute == null) ? null : idAttribute.Value;
                    string     source      = element.Attribute("source").Value;
                    string     hplacement  = element.Attribute("hplacement").Value;
                    string     vplacement  = element.Attribute("vplacement").Value;
                    string     x           = element.Attribute("x").Value;
                    string     y           = element.Attribute("y").Value;
                    string     w           = element.Attribute("w").Value;
                    string     h           = element.Attribute("h").Value;

                    var  tiledAttribute = element.Attribute("tiled");
                    bool tiled          = (tiledAttribute != null) && bool.Parse(tiledAttribute.Value);

                    // Assign the trivial attributes
                    var region = new Frame.Region()
                    {
                        Id      = id,
                        Texture = bitmaps[source],
                        Tiled   = tiled
                    };
                    //region.SourceRegion.X = int.Parse(x);
                    //region.SourceRegion.Y = int.Parse(y);
                    //region.SourceRegion.Width = int.Parse(w);
                    //region.SourceRegion.Height = int.Parse(h);

                    System.Drawing.Rectangle test = new System.Drawing.Rectangle(int.Parse(x), int.Parse(y), int.Parse(w), int.Parse(h));

                    region.SourceRegion = new Rectangle(int.Parse(x), int.Parse(y), int.Parse(w), int.Parse(h));

                    // Process each region's placement and set up the unified coordinates
                    calculateRegionPlacement(
                        getHorizontalPlacementIndex(hplacement),
                        int.Parse(w),
                        this.leftBorderWidth,
                        this.rightBorderWidth,
                        ref region.DestinationRegion.Location.X,
                        ref region.DestinationRegion.Size.X
                        );
                    calculateRegionPlacement(
                        getVerticalPlacementIndex(vplacement),
                        int.Parse(h),
                        this.topBorderWidth,
                        this.bottomBorderWidth,
                        ref region.DestinationRegion.Location.Y,
                        ref region.DestinationRegion.Size.Y
                        );

                    regions.Add(region);
                }

                return(regions.ToArray());
            }
コード例 #11
0
        private void RetrieveCursorMetadata(DesktopFrame frame)
        {
            var pointerInfo = new PointerInfo();

            // A non-zero mouse update timestamp indicates that there is a mouse position update and optionally a shape change
            //if (frameInfo.LastMouseUpdateTime == 0)
            //    return;

            var updatePosition = _frameInfo.PointerPosition.Visible || (pointerInfo.WhoUpdatedPositionLast == _whichOutputDevice);

            // If two outputs both say they have a visible, only update if new update has newer timestamp
            if (_frameInfo.PointerPosition.Visible && pointerInfo.Visible && (pointerInfo.WhoUpdatedPositionLast != _whichOutputDevice) && (pointerInfo.LastTimeStamp > _frameInfo.LastMouseUpdateTime))
            {
                updatePosition = false;
            }

            // Update position
            if (updatePosition)
            {
                pointerInfo.Position = new SharpDX.Point(_frameInfo.PointerPosition.Position.X, _frameInfo.PointerPosition.Position.Y);
                pointerInfo.WhoUpdatedPositionLast = _whichOutputDevice;
                pointerInfo.LastTimeStamp          = _frameInfo.LastMouseUpdateTime;
                pointerInfo.Visible = _frameInfo.PointerPosition.Visible;
            }

            // No new shape
            if (_frameInfo.PointerShapeBufferSize != 0)
            {
                if (_frameInfo.PointerShapeBufferSize > pointerInfo.BufferSize)
                {
                    pointerInfo.PtrShapeBuffer = new byte[_frameInfo.PointerShapeBufferSize];
                    pointerInfo.BufferSize     = _frameInfo.PointerShapeBufferSize;
                }

                try
                {
                    unsafe
                    {
                        fixed(byte *ptrShapeBufferPtr = pointerInfo.PtrShapeBuffer)
                        {
                            _deskDupl.GetFramePointerShape(_frameInfo.PointerShapeBufferSize, (IntPtr)ptrShapeBufferPtr,
                                                           out pointerInfo.BufferSize, out pointerInfo.ShapeInfo);

                            var bitmap     = new Bitmap(pointerInfo.ShapeInfo.Width, pointerInfo.ShapeInfo.Height, PixelFormat.Format32bppArgb);
                            var boundsRect = new System.Drawing.Rectangle(0, 0, pointerInfo.ShapeInfo.Width, pointerInfo.ShapeInfo.Height);
                            var mapDest    = bitmap.LockBits(boundsRect, ImageLockMode.WriteOnly, bitmap.PixelFormat);
                            var sourcePtr  = (IntPtr)ptrShapeBufferPtr;
                            var destPtr    = mapDest.Scan0;

                            for (var y = 0; y < pointerInfo.ShapeInfo.Height; y++)
                            {
                                // Copy a single line
                                Utilities.CopyMemory(destPtr, sourcePtr, pointerInfo.ShapeInfo.Width * 4);

                                // Advance pointers
                                sourcePtr = IntPtr.Add(sourcePtr, pointerInfo.ShapeInfo.Pitch);
                                destPtr   = IntPtr.Add(destPtr, mapDest.Stride);
                            }

                            // Release bitmap lock
                            bitmap.UnlockBits(mapDest);
                            frame.CursorBitmap = bitmap;
                        }
                    }
                }
                catch (SharpDXException ex)
                {
                    if (ex.ResultCode.Failure)
                    {
                        throw new DesktopDuplicationException("Failed to get frame pointer shape.");
                    }
                }
            }

            //frame.CursorVisible = pointerInfo.Visible;
            frame.CursorLocation = new System.Drawing.Point(pointerInfo.Position.X, pointerInfo.Position.Y);
        }