private void OnClose() { GuiManager.ShowWindow("UI_IN_GAME"); }
private void OnMainMenu() { GuiManager.ShowWindow("UI_MAIN_MENU"); }
private void OnSettings() { GuiManager.ShowWindow("UI_SETTINGS_MENU"); }
// Start is called before the first frame update void Start() { guiManager?.ShowWindow("UI_MAIN_MENU"); }
private void OnPause() { GuiManager.ShowWindow("UI_PAUSE"); }