private void OnClose()
 {
     GuiManager.ShowWindow("UI_IN_GAME");
 }
 private void OnMainMenu()
 {
     GuiManager.ShowWindow("UI_MAIN_MENU");
 }
Beispiel #3
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 private void OnSettings()
 {
     GuiManager.ShowWindow("UI_SETTINGS_MENU");
 }
Beispiel #4
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 // Start is called before the first frame update
 void Start()
 {
     guiManager?.ShowWindow("UI_MAIN_MENU");
 }
Beispiel #5
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 private void OnPause()
 {
     GuiManager.ShowWindow("UI_PAUSE");
 }