void start_OnSelected(object sender, ControlEventArgs e) { Game.Instance.GameStateManager.ChangeState(new HowManyPlayersState()); }
void two_OnSelected(object sender, ControlEventArgs e) { Game.Instance.GameStateManager.ChangeState(new GameplayState(2)); }
protected virtual void FireSelectedEvent(ControlEventArgs e) { if (OnSelected != null) { OnSelected(this, e); } }