コード例 #1
0
 /// <summary>
 /// Returns forward vector at set distance along the <see cref = "Bezier3DSpline"/> in local coordinates. Uses
 /// approximation.
 /// </summary>
 internal Vector3 GetForwardLocalFast(float splineDistance)
 {
     return(_splineData.GetForwardLocalFast(splineDistance));
 }