/// <summary> /// Returns the <see cref="Bezier3DCurve"/> where <paramref name="splineDist"/> falls upon it along the spline; /// <paramref name="index"/> and <paramref name="curveTime"/> are initialized to the position in the collection /// and the normalized value [0-1] of time through the curve. /// </summary> /// <param name="splineDist"></param> /// <param name="index"></param> /// <param name="curveTime"></param> /// <returns></returns> public Bezier3DCurve GetCurveIndexTime(float splineDist, out int index, out float curveTime) { return(_splineData.GetCurveIndexTime(splineDist, out index, out curveTime)); }