コード例 #1
0
 /// <summary>
 /// Returns a normalized value [0-1] based on the passed <paramref name="splineDistance"/> compared
 /// to the <see cref="TotalLength"/> of the <see cref="Bezier3DCurve"/> that the distance falls along
 /// the spline.
 /// </summary>
 /// <param name="splineDistance"></param>
 /// <returns></returns>
 public float GetCurveDistanceForSplineDistance(float splineDistance)
 {
     return(_splineData.GetCurveDistanceForSplineDistance(splineDistance));
 }