/// <summary> /// Returns a normalized value [0-1] based on the passed <paramref name="splineDistance"/> compared /// to the <see cref="TotalLength"/> of the <see cref="Bezier3DCurve"/> that the distance falls along /// the spline. /// </summary> /// <param name="splineDistance"></param> /// <returns></returns> public float GetCurveDistanceForSplineDistance(float splineDistance) { return(_splineData.GetCurveDistanceForSplineDistance(splineDistance)); }