public Texture3D(GraphicDevice device) : this(device, new Texture3DDesc()) { }
public Texture3D(GraphicDevice device, Texture3DDesc desc) : base(device, ResourceType.Texture3D) { _desc = desc; }
public GraphicDevice CreateDevice(GraphicDeviceDesc description) { return(_device = CreateInstance(description)); }
public GraphicFont(GraphicDevice device) { this.device = device; }
protected Texture1D(GraphicDevice device) : base(device, ResourceType.Texture1D) { }
protected Texture1D(GraphicDevice device, Texture1DDesc desc) : base(device, ResourceType.Texture1D) { Description = desc; }
public BlendStateStack(GraphicDevice device) { this.device = device; }
protected Texture2D(GraphicDevice device, Texture2DDesc desc) : base(device, ResourceType.Texture2D) { _desc = desc; }
public DepthStencilStateStack(GraphicDevice device) { this.device = device; }
public RasterizerStateStack(GraphicDevice device) { this.device = device; }
public ShaderProgramDesc(GraphicDevice device) { this.device = device; shaderCollection = shaders.AsReadOnly(); }
protected Texture(GraphicDevice device, ResourceType type) : this(device) { _type = type; }
protected Texture(GraphicDevice device) { _device = device; }