public Texture3D(GraphicDevice device) : this(device, new Texture3DDesc())
 {
 }
 public Texture3D(GraphicDevice device, Texture3DDesc desc)
     : base(device, ResourceType.Texture3D)
 {
     _desc = desc;
 }
Example #3
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 public GraphicDevice CreateDevice(GraphicDeviceDesc description)
 {
     return(_device = CreateInstance(description));
 }
Example #4
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 public GraphicFont(GraphicDevice device)
 {
     this.device = device;
 }
 protected Texture1D(GraphicDevice device)
     : base(device, ResourceType.Texture1D)
 {
 }
 protected Texture1D(GraphicDevice device, Texture1DDesc desc)
     : base(device, ResourceType.Texture1D)
 {
     Description = desc;
 }
Example #7
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 public BlendStateStack(GraphicDevice device)
 {
     this.device = device;
 }
 protected Texture2D(GraphicDevice device, Texture2DDesc desc)
     : base(device, ResourceType.Texture2D)
 {
     _desc = desc;
 }
Example #9
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 public DepthStencilStateStack(GraphicDevice device)
 {
     this.device = device;
 }
Example #10
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 public RasterizerStateStack(GraphicDevice device)
 {
     this.device = device;
 }
Example #11
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 public ShaderProgramDesc(GraphicDevice device)
 {
     this.device      = device;
     shaderCollection = shaders.AsReadOnly();
 }
Example #12
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 protected Texture(GraphicDevice device, ResourceType type)
     : this(device)
 {
     _type = type;
 }
Example #13
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 protected Texture(GraphicDevice device)
 {
     _device = device;
 }