public override void setupGraphics() { Sprite = new Sprite("Block", State.Name, Scale); NoTexture = true; }
public override void setupGraphics() { Sprite = new Sprite("Player", State.Name, Scale); }
public override void setupGraphics() { Sprite = new Sprite("GravityGrenade", State.Name, Scale); }
public override void setupGraphics() { Sprite = new Sprite("FlameBall", State.Name, Scale); }