public Button Setup(ThePrey prey, VoreContainers voreContainers) { this.prey = prey; this.voreContainers = voreContainers; DisplayPrey(); return(btn = btn != null ? btn : GetComponent <Button>()); }
public void Setup(ThePrey prey, VoreContainers voreContainer) { gameObject.SetActive(true); this.prey = prey; this.voreContainer = voreContainer; title.text = prey.Prey.Identity.FullName; desc.text = prey.PreyDesc; }
public VoreContainer GetVoreContainer(VoreContainers containers) { switch (containers) { case VoreContainers.Stomach: return(Stomach); case VoreContainers.Anal: return(Anal); case VoreContainers.V****a: return(V****a); case VoreContainers.Balls: return(Balls); case VoreContainers.Boobs: return(Boobs); default: return(Stomach); } }
public VoreBasic GetVoreOrgan(VoreContainers container) => VoreOrgans.Find(v => v.VoreContainers == container);
private void ClickPrey(ThePrey prey, VoreContainers voreContainers) { allPreys.gameObject.SetActive(false); singlePrey.Setup(prey, voreContainers); }
public VoreBasic(BasicChar parPred, VoreContainers voreContainer) { pred = parPred; VoreContainers = voreContainer; }