コード例 #1
0
		public bool UploadInputObjectTransforms(HEU_SessionBase session)
		{
			if (_nodeID == HEU_Defines.HAPI_INVALID_PARM_ID)
			{
				return false;
			}

			if (_inputObjectType != InputObjectType.UNITY_MESH)
			{
				return false;
			}

			for (int i = 0; i < _inputObjects.Count; ++i)
			{
				if(_inputObjects[i]._gameObject == null)
				{
					continue;
				}

				HEU_HAPIUtility.UploadInputObjectTransform(session, _inputObjects[i], _inputObjectsConnectedAssetIDs[i], _keepWorldTransform);
			}

			return false;
		}