public bool UploadInputObjectTransforms(HEU_SessionBase session) { if (_nodeID == HEU_Defines.HAPI_INVALID_PARM_ID) { return false; } if (_inputObjectType != InputObjectType.UNITY_MESH) { return false; } for (int i = 0; i < _inputObjects.Count; ++i) { if(_inputObjects[i]._gameObject == null) { continue; } HEU_HAPIUtility.UploadInputObjectTransform(session, _inputObjects[i], _inputObjectsConnectedAssetIDs[i], _keepWorldTransform); } return false; }