コード例 #1
0
	public static void CreateNewInputAsset()
	{
	    GameObject newCurveGO = HEU_HAPIUtility.CreateNewInputAsset();
	    if (newCurveGO != null)
	    {
		HEU_EditorUtility.SelectObject(newCurveGO);
	    }
	}
コード例 #2
0
        /// <summary>
        /// Create a new Input SOP with given name.
        /// </summary>
        void CreateInput(string name)
        {
            GameObject newCurveGO = HEU_HAPIUtility.CreateNewInputAsset(name: name);

            if (newCurveGO != null)
            {
                HEU_EditorUtility.SelectObject(newCurveGO);
            }
        }