public static void CreateNewInputAsset() { GameObject newCurveGO = HEU_HAPIUtility.CreateNewInputAsset(); if (newCurveGO != null) { HEU_EditorUtility.SelectObject(newCurveGO); } }
/// <summary> /// Create a new Input SOP with given name. /// </summary> void CreateInput(string name) { GameObject newCurveGO = HEU_HAPIUtility.CreateNewInputAsset(name: name); if (newCurveGO != null) { HEU_EditorUtility.SelectObject(newCurveGO); } }